Archives
Sponsorship opportunities for CAST2008 still available
Submitted by Mike Kelly on Tue, 20/05/2008 - 12:40.Satisfying Your Users Is Like Satisfying Your Lover
Submitted by jason@parlezuml.com (Jason Gorman) on Tue, 20/05/2008 - 14:29.Heed the words of Swiss Tony
It can get complicated, y'know. We poke and we prod, and caress and cajole, all the while desperately looking for signs that what we're doing is having some positive effect. A little moan here,
Agile Performance Testing
Submitted by jamie on Tue, 20/05/2008 - 15:07.Performance Testing on an Agile Project
This is a draft of the paper I submitted to Agile 2007 last year. Also, this is the write up of a talk I did at WOPR 2006. People often ask me about Agile Performance Testing, so, here we are. Enjoy and, as usual, all comments are welcome. Jamie.
Abstract
Test Axioms Paper
Submitted by Paul Gerrard on Tue, 20/05/2008 - 23:20.TaicPart is a joint commercial/academic conference and it's been a pleasure to sponsor the event last year and will be again in 2008.
I've articulated the thinking behind the Testing Axioms in a paper (that I obviously hope to present to the TaicPart community). My submitted paper on Test Axioms as Thinking Tools can be found here.
Conference of the Association of Software Testing 2008
Submitted by Brian Marick on Tue, 20/05/2008 - 23:28.Exploratory Testing on Chat
Submitted by noreply@blogger.com (Patrick Copeland) on Wed, 21/05/2008 - 02:02.Testing Google Talk is challenging -- we have multiple client implementations, between the Google Talk client, the Google Talk Gadget, and Gmail chat, while also managing new features and development. We rely heavily on automation. Yet there's still a need to do manual testing before the release of the product to the public.
We've found that one of the best ways to unearth interesting bugs in the product is to use Exploratory Testing (http://www.satisfice.com
To do this, we start with the definition of a Test Strategy. This is where we outline the approach we are taking to the testing of the product as a whole. It's not super-detailed -- instead it mentions the overarching areas that need to be tested, whether automation can be used to test the area, and what role manual testing needs to play. This information lets developers and PMs know what we think we need to test for the product, and allows them to add unit tests etc to cover more ground.
Some basic test case definition go into the Test Plan. The aim of the test plan (and any test artifacts generated) is not to specify a set of actions to be followed in a rote manner, but instead a rough guide that encourages creative exploration. The test plan also acts as the virtual test expert, providing some framework under which exploratory testing can be executed effectively by the team. The plan decomposes the application into different areas of responsibility, that are doled out to members of the team in sessions that are one-working-day or less duration. By guiding people's thinking, we can cover the basics, fuzzy cases, and avoids a free-for-all, duplication, and missed areas.
Finally we get a status report from the testers every day, that describes the testing that was performed that day, any bugs raised, and blocking issues identified. The reports acts as an execution of the "contract" and gives traceability, and the ability to tweak exploratory testing that has gone off track from where we've determined we need to concentrate efforts. We can use these status reports along with bug statistics to gauge the effectiveness of the test sessions.
This is approach is fairly simple, but sometimes simple works best. Using this method has allowed us to make the best use of test engineers and maximized the effectiveness of each test pass. It's proven itself to be a fruitful approach and balances the need for reporting and accountability with the agility of exploratory testing.
